Thursday, August 19, 2010

Hands-On with Spider-Man: Shattered Dimensions

The people at went over to Activision, guided by Associate Producer Kevin Umbricht, to get a quick look at the Noir, 2099, and Ultimate dimensions in the upcoming "Spider-Man: Shattered Dimensions" video game, coming out for the Xbox 360, PlayStation 3, Wii, the Nintendo DS, and the PC. Check out these cool things I found on the article, and let me know what you think at the usual place below.

Here's a bit about the Noir dimension they talked about from the article:
As we stealthily approach the first group of baddies, Umbricht explains how to perform a special attack that will silently take out a foe. Sure enough, with the press of a button Spidey uses his web to pull the enemy towards him, delivering a swift one-two punch, all without alerting the other guard on duty. To eliminate the next guard, we quickly web-zip to the top of a nearby water tower to rinse and repeat, but this time Spidey snags the thug and strings him up in a web cocoon, leaving him hanging precariously off the side of the tower. Umbricht tells us that these types of attacks are contextual, meaning that Spider-Man performs a different move depending on where he is in the environment, such as in the air or clinging to a wall.

Then after talking about the Noir dimension, they went on to their next subject of the 2099 dimension. Here's another bit I got from this article:
After catching up with Hobgoblin, the action shifts gears back to the web and fisticuffs-based combat. Shortly after landing a few blows on the Hobgoblin, the Public Eye--the city's corrupt police force--swoops in to apprehend Spidey. Thankfully, Spider-Man's arsenal of attacks prevents him from going down without a fight! Umbricht quickly points out that Spider-Man 2099's moves allow us to close the gap between distant foes. When engaging far away enemies, Spidey quickly dashes over to them and starts pounding with his razor-sharp claws and acrobatic moves, rapidly zipping between each attacker and dodging incoming strikes. We also activate a special Spidey ability that lets us slow down time to dish out some rapid-fire hits! The combat feels fluid and precise, and totally fits of our future Wallcrawler.

Last but not least, the Ultimate dimension. Here's a bit from that part as well:
After we whittle down some small-time baddies, it's time to take the fight to Carnage, face to face. Quite literally, in fact, as this boss fight--along with several others in "Shattered Dimensions"--incorporates first-person elements to bring the player up close and personal with your foe's ugly mug! In this sequence, we use the left and right analog sticks to throw punches at Carnage's face and to avoid any incoming swings. Umbricht tells us that during these moments, there will sometimes be back-and-forth dialogue between Spider-Man and the villain. Unfortunately, Carnage isn't much of a talker, but Umbricht promises some very interesting conversations between Spidey and Deadpool--another Ultimate villain in SMSD.

But that's not all of the details from each of these dimensions. Click here to view the rest of this article. Make sure to pre-order it now for exclusive offers! Also, for more information, check out

~ Gobbie's Out! ~

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