The Flickcast: First question I have, what was the thought process behind the four dimensions Beenox picked?
Dee Brown: Well, what we do when we start a project, we did what we always do when we start a project, a deep dive into the brand and we dug up a lot of the comic stuff of Spider-Man, and we did this big presentation to the team and the entire company.
Everybody loves Spider-Man of course, but nobody knows all the different universes and everything, so we did this presentation and showed shots of 2099 and Noir and all the amazing universes. People, like me for example, I didn’t know about Noir and when I saw it I thought “That’s amazing, that’s so great.”
And so we started brainstorming about what we were going to do as a game, and eventually everybody thought the dimensions were so cool and we couldn’t make a choice, there’s no way, so somebody thought about this crazy thing about making a game with four different dimensions, four different art styles, four different [kinds of] gameplay.
First time somebody came to me with that as a manager I said, “Are you crazy, guy?’ Doing four games in one? But then again I’m also a big player of videogames and I thought “Yeah, that would be so cool. So let’s try it.” And we did. That’s kind of how it came all together.
If you want to know what else they ask him about the game, read the rest of the post here, along with showing the unlockable costumes you could get in this game (which I already posted on here, but you can still view that info on their post too). So that's all, and I hope you all pre-order this game now for exclusive offers. Check out the official site at SpiderManDimensions.com. Spider-Man: Shattered Dimensions is coming out on September 7th, for the Xbox 360, PlayStation 3, the Wii, and the Nintendo DS.
~ Gobbie's Out! ~
P.S. Special thanks to otherside from ComicBookMovie.com for the scoop!